![]() ![]() ![]() This means that Freighters can get significantly higher maximum capacity than before using modules, and we’re increasing the volume of packaged capital ships (to 1.3 million m3) and unpackaged station containers (to 2 million m3) to compensate. For Jump Freighters, three T2 Expanders will increase cargo capacity by 1-2%. The base cargo capacity of Freighters is being decreased so that a set of three Tech Two Expanded Cargoholds adds 21-25% cargo above the previous maximum values. (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules (For Jump Freighters) Capacitor Power Relays ![]() (For certain armor tanking fits) Adaptive Nano Platings Hyperspatial Accelerators (warp speed modules) So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: These modules will not be available in Kronos. To help address the lack of interesting options for Jump Freighters, we are planning to introduce a set of jump fuel conservation modules in the Crius release in July. We expect that these will be popular modules for use on Freighters. These modules will increase warp speed by a flat addition of 0.2, 0.25 or 0.3 au/s each. In Kronos we are also adding a new set of low-slot warp speed enhancing modules that can be obtained through low-sec exploration. They will have very restrictive powergrid and cpu totals, and a special role bonus that allows the use of Reinforced Bulkhead modules. Keeping this path balanced requires a few extra tricks but we believe that it will provide a more interesting set of gameplay choices for freighter pilots to make on an everyday basis.Īll Freighters and Jump Freighters will receive 3 low slots, and not receive any rig slots. To deal with the first issue, we are making the significant change of providing the goal of customizability through low slots rather than rig slots. This is partially an issue with the lack of gameplay around JF use and their near complete safety when used optimally, but it also reflected a lack of good options. Due to the very unique situation of Jump Freighters, they did not receive very significant benefits from any rigs other than cargohold optimization. The relative lack of interesting choices for Jump Freighter pilots. As the only classes to have rig slots alone with no fitting slots, Freighters and Jump Freighters would have allowed customization towards a player’s most common use cases, but would still lack the very important ability to adjust fittings in response to changing needs and environments. The permanence of customizability that relies completely on rigs. The most significant issues raised in the thread are: The CSM has been a very significant help in this process. We originally approached this through rig slots, but a few valid concerns were raised in this thread and we’ve made some significant adjustments to the plan to address them. The biggest change in this rebalance is the addition of customizability to a class that has previously been entirely static. As we announced at the Fanfest keynote, we are rebalancing Freighters and Jump Freighters in the Kronos release. ![]()
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