![]() The app profile is optional and is separate from your ticketing account. When you use the new app for the first time, you may be prompted to set up an ‘app profile’. The new app icon will look identical to the original app. Android users will need to delete the original UK Athletics app and then download the new UK Athletics app from the Google Play Store. You can check for updates in the App Store. ![]() iPhone users will need to check that their app is updated. Last year, UK Athletics released a brand-new mobile app.Using your phone as your ticket is easy, safe and convenient! Mobile ticketing allows you to text, email and add your tickets directly to your smartphone. Season ticket holders may also manage their tickets by visiting /MyUKAccount from their mobile device’s web browser. Season ticket holders and individual game buyers will use the UK Athletics App to access and manage their tickets. All tickets will be mobile and no physical season ticket books will be printed. UK Athletics has fully transitioned to mobile ticketing at each of our venues.For football, alcohol sales will conclude at the end of the 3rd quarter, when the clock hits 00:00. Identification checks will take place at each transaction. Sales will have a limit of two (2) per transaction. Beverages will include beer and seltzer products. New in 2023, alcohol will be sold in Kroger Field.We’re so excited to embrace the best fans in college sports returning to create such an exciting and unique atmosphere. Welcome back to Kroger Field, Big Blue Nation.UK Athletics is continuing its work to create the best possible experiences for Kentucky football fans at Kroger Field. ![]() WHAT UK FOOTBALL FANS NEED TO KNOW FOR HOME GAMES: 9 – Eastern Kentucky, 3:00pm ET/SEC Network+
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![]() ![]() Adobe's fiscal years run from December to November. Its revenue has grown from roughly $1 billion in 1999 to $4 billion in 2012. Illustrator, which grew out of the firm's in-house font-development software, helped popularize PostScript-enabled laser printers.Īdobe entered the NASDAQ Composite index in August 1986. In the mid-1980s, Adobe entered the consumer software market with Illustrator, a vector-based drawing program for the Apple Macintosh. ![]() Apple subsequently developed a competing standard, TrueType, which provided full scalability and precise control of the pixel pattern created by the font's outlines, and licensed it to Microsoft. Īdobe's first products after PostScript were digital fonts which they released in a proprietary format called Type 1, worked on by Bill Paxton after he left Stanford. Warnock described the language as "extensible" in its ability to apply graphic arts standards to office printing. By 1987, PostScript had become the industry-standard printer language with more than 400 third-party software programs and licensing agreements with 19 printer companies. They weren't able to work with Compugraphic, but then worked with Linotype to license the Helvetica and Times Roman fonts (through the Linotron 100). Warnock and Geschke were also able to bolster the credibility of PostScript by connecting with a typesetting manufacturer. Adobe added kanji printer products in 1988. ![]() PostScript was the first truly international standard for computer printing as it included algorithms describing the letter-forms of many languages. ![]() Then they chose to focus on developing specialized printing software and created the Adobe PostScript page description language. Warnock and Geschke considered various business options including a copy-service business and a turnkey system for office printing. The purchase and advance made Adobe the first company in the history of Silicon Valley to become profitable in its first year. Jobs paid a five-times multiple of their company's valuation at the time, plus a five-year license fee for PostScript, in advance. Their investors urged them to work something out with Jobs, so they agreed to sell him shares worth 19 percent of the company. Steve Jobs attempted to buy the company for $5 million in 1982, but Warnock and Geschke refused. In 2020, the company updated its visual identity, including updating its logo to a single color, an all-red logo. Adobe's corporate logo features a stylized "A" and was designed by graphic designer Marva Warnock, John Warnock's wife. That creek is so named because of the type of clay found there (Adobe being a Spanish word for Mudbrick), which alludes to the creative nature of the company's software. The name of the company, Adobe, comes from Adobe Creek in Los Altos, California, a stream which ran behind Warnock's house. The company was started in John Warnock's garage. It also has major development operations in Noida and Bangalore in India. Adobe also has major development operations in the United States in Newton, New York City, Arden Hills, Lehi, Seattle, Austin and San Francisco. Adobe later developed animation and multimedia through its acquisition of Macromedia, from which it acquired Macromedia Flash video editing and compositing software with Adobe Premiere, later known as Adobe Premiere Pro low-code web development with Adobe Muse and a suite of software for digital marketing management.Īs of 2022, Adobe has more than 26,000 employees worldwide. In 1985, Apple Computer licensed PostScript for use in its LaserWriter printers, which helped spark the desktop publishing revolution. Īdobe was founded in December 1982 by John Warnock and Charles Geschke, who established the company after leaving Xerox PARC to develop and sell the PostScript page description language. The company also expanded into digital marketing software and in 2021 was considered one of the top global leaders in Customer Experience Management (CXM). Adobe offered a bundled solution of its products named Adobe Creative Suite, which evolved into a subscription software as a service (SaaS) offering named Adobe Creative Cloud. Its flagship products include Adobe Photoshop image editing software Adobe Illustrator vector-based illustration software Adobe Acrobat Reader and the Portable Document Format (PDF) and a host of tools primarily for audio-visual content creation, editing and publishing. It has historically specialized in software for the creation and publication of a wide range of content, including graphics, photography, illustration, animation, multimedia/video, motion pictures, and print. ( / ə ˈ d oʊ b i/ ə-DOH-bee), originally called Adobe Systems Incorporated, is an American multinational computer software company incorporated in Delaware Īnd headquartered in San Jose, California. ![]() ![]() Deathloop, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. Developed in association with Arkane Studios. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. FORSPOKEN, LUMINOUS PRODUCTIONS and the LUMINOUS PRODUCTIONS logo are registered trademarks or trademarks of Square Enix Co., Ltd. Forspoken © Luminous Productions Co., Ltd.KRAFTON is a registered trademark or service mark of KRAFTON, Inc. STRIKING DISTANCE STUDIOS and THE CALLISTO PROTOCOL are trademarks or service marks of Striking Distance Studios, Inc. The Callisto Protocol © 2022 Striking Distance Studios, Inc.Select additional AMD hardware is required. AMD smart technologies, including AMD SmartAccess Graphics, SmartAcess Storage, SmartAccess Video, SmartShift Eco, and SmartShift Max may require OEM or developer enablement and are available with select configurations only. For additional information, visit GD-197. ![]() AMD Software: Adrenalin Edition 22.3.1 or newer is required. As of March 2022, Radeon Super Resolution (RSR) is compatible with Radeon RX 5000 series graphics and newer and works with games that support exclusive full-screen mode. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendors' graphics cards. FSR 2.0: AMD Radeon™ RX 7000, RX 6000, RX 5000, RX Vega Series graphics cards, and the Radeon™ RX 590 graphics card if the minimum requirements of the game are met. ![]() FSR 1.0: AMD Radeon™ RX 7000, RX 6000, RX 5000, RX 500, RX Vega series graphics cards, RX 480, RX 470, RX 460, and all AMD Ryzen™ processors with Radeon™ graphics if the minimum requirements of the game are met. AMD FidelityFX Super Resolution is “game dependent” and is supported on the following AMD products. AMD FidelityFX Super Resolution (FSR) 1 and 2 are available on select games and require developer integration. ![]() ![]() This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. The publisher is not associated with any product or vendor mentioned in this book. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. Designations used by companies to distinguish their products are often claimed as trademarks. The fee codes for users of the Transactional Reporting Service are ISBN-13: 978-0-8138-1014-0/2009. For those organizations that have been granted a photocopy license by CCC, a separate system of payments has been arranged. Editorial Office 2121 State Avenue, Ames, Iowa 50014-8300, USA For details of our global editorial offices, for customer services, and for information about how to apply for permission to reuse the copyright material in this book, please see our website at Authorization to photocopy items for internal or personal use, or the internal or personal use of specific clients, is granted by Blackwell Publishing, provided that the base fee is paid directly to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923. Blackwell’s publishing program has been merged with Wiley’s global Scientific, Technical, and Medical business to form Wiley-Blackwell. Palmer, DVMĮdition first published 2009 © 2009 Wiley-Blackwell Blackwell Publishing was acquired by John Wiley & Sons in February 2007. Upp 9780813810171 Technical Large Animal Emergency Rescue Edited by Rebecca Gimenez, Tomas Gimenez, and Kimberly May 9780813819983 Veterinary Emergency and Critical Care Procedures By Timothy B. Veterinary Disaster Medicine: Working Animals By Wayne E. ![]() Palmer, DVM, is a practicing veterinarian and a Veterinary Medical Officer of the NMRT - Central USA. Wingfield, MS, DVM, DACVS, DACVECC, is a Veterinary Medical Officer and Squad Leader of the National Medical Response Team (NMRT) - Central USA and Emeritus Professor of Emergency and Critical Care Medicine at Colorado State University. Veterinary Disaster Response Edited by: Wayne E. Covers disaster planning in the field and at the practice, local, state, and national levels EDITORS.Applies science with clinical and practical advice.Presented in question-and-answer format for ease of use.Outlines procedures for veterinary response to disasters.Includes contributions from an international list of authors with experience in natural and man-made disasters.Provides an essential guide to disaster training, preparation, planning, and recovery.Veterinary Disaster Response is a must-have reference for anyone involved in disaster medicine, including veterinarians, veterinary technicians, veterinary students, animal control and shelter personnel, search and rescue personnel, and emergency response teams. Encompassing topics ranging from zoonotic diseases to animal sheltering to euthanasia, the book covers disaster response in the field and at the practice, city, state, and national levels. With comprehensive coverage of veterinary disaster management, Veterinary Disaster Response combines scientific knowledge with clinical and practical applications in the field. The book takes a question-and-answer format to promote understanding and outline the steps for veterinary response to natural and man-made disasters. ![]() Veterinary Disaster Response is the essential guide to disaster training, preparation, planning, and recovery. ![]() ![]() ![]() Includes: Word, Excel, PowerPoint & OneNote.Language: EU Multilingual (it is possible to change language settings after installation additional language packs are also available to be downloaded and installed separately).One License can be activated on One PC only.Lifetime License – No Subscriptions, No Recurring Monthly or Annual Fees.Product Key & Software Download link send via email.System Support: Office 2019 for MAC is only compatible with the latest 3 versions of MAC OS.100% Genuine Microsoft Product Key – Complete Online Activation.Please follow me on Twitter, or join me in the AppleHolic’s bar & grill and Apple Discussions groups on MeWe.Microsoft Office 2019 Home & Student For Mac OS Product Features: That’s in a context in which a great deal of activity is currently predicted in the PaaS (Platform as a Service) space, as enterprises seek out low-cost ways to provision remotely distributed, BYOD employees.Īpple is expected to introduce macOS Big Sur at some point today with the first M1 Apple Macs expected to begin reaching early adopters as soon as next week. Microsoft meanwhile continues work on its own cloud-based Windows solution which will let users run virtualized PCs remotely on any device. That is important, given the M1 does not support Boot Camp. With Apple’s processor based on an ARM reference design, this bodes well (though it is no guarantee) that Microsoft may plan to introduce Windows that can be supported by Parallels on the new chip. However, Parallels does point to a recent Microsoft note, which stated: “We are excited about the momentum we are seeing from app partners embracing Windows 10 on ARM.” Parallels says work on the solution continues, but it has nothing to announce concerning Windows support. ![]() Parallels has confirmed it is working to introduce a native build of its eponymously named virtualization software for Macs. As demonstrated by Apple at WWDC, this will let users run Linux builds on Macs. This is not all that’s going on in terms of support for Apple’s M1 Macs for Microsoft products. “In the future, we will natively support both Apple Silicon and Intel chipsets within the same executable,” the company said. ![]() Office users may not have too long to wait until true support for M1 Macs is baked inside Microsoft’s productivity suite. Microsoft demonstrated Apple Silicon native builds of its apps at WWDC and is now working on moving Mac apps to universal binaries, so the same installer works on both Intel and Apple Silicon Macs End-users and business customers can use existing methods to install and deploy Office.” ![]() Microsoft states: “This translation layer is automatically enabled in macOS Big Sur and provides users with access to all features in Microsoft's apps including support for third-party add-ins. This delay won’t take place the next time you open that app. Microsoft does warn that users will encounter a slight delay the first time they launch an Office app as the OS generates optimized code to make it run on Apple Silicon. Indeed, such is the performance of the M1 chip, some users may find their applications run faster on the new Macs than they do on Intel Macs, even with Rosetta translation. Readers who used Rosetta during the transition from PowerPC to Intel chips should understand that this time around, Rosetta has been baked inside the hardware, as Apple controls the processor design. This means Rosetta today does a much better job of helping software run than Rosetta 1 did, as much of what's required has been developed in tandem with the processor. Instead, Microsoft has tweaked its software to perform in tandem with Apple’s Rosetta 2 technology, which enables applications compiled for Intel processors to run happily on M1 Macs. ![]() ![]() ![]() They have to choose specific servers to connect to, then all permissions or blockades will be lifted, allowing everyone to enjoy everything without being detected. Much content on the internet will be exclusive or have multi-local blockades, and if users are less fortunate, they can use a VPN to access the said content. In addition, they can use a VPN while gaming for the best quality and lag-free even if they are enjoying the game in other locations or countries.ĪCCESS TO THE BLOCKED WEBSITES AND CONTENT It also means they can comfortably stream a lot of content with the most stable or perfect connection without any interruptions and even download files with unlimited speed. ENJOY THE INFINITE SPEED WHEN CONNECTED TO THE FASTEST VPN AROUNDĬonnecting to a VPN brings many benefits, and the first thing HMA VPN gives users is fast speeds, a free method for them to do many things with their devices. Users can also select and favorite compatible connection points, thereby quickly interacting instead of searching for them in a dense list in the system. The connection can be made automatically or manually, and their entire internet profile will change to match the existing structure of the selected connection points. The application currently has more than 200 connection points located worldwide to provide rich and satisfying experiences for various individual needs. CONNECT TO ANY VPN WORLDWIDE FOR THE DESIRED EXPERIENCE Entire apps can also be minimized into the notification bar, showing off the great things a theme can do for people to have amazing discoveries with VPNs. VPNs are complicated concepts, but users can connect to any VPN with a single tap or customize everything to their own with this interface. The interface of HMA VPN is an advantage in giving users the best experience because it is perfect, user-friendly, and has absolute simplicity. OVERSIMPLIFIED INTERFACE FOR SMOOTH INTERACTION WITH VPN Moreover, this application is programmed to advance VPN concepts and help users have more discovery when using that service for many other internet-related works. ![]() VPN is a commonly used definition today, and it is favored in helping users have better internet speeds and can safely use the internet anytime, anywhere. HMA VPN is a versatile tool with many outstanding capabilities in simplifying VPN usage for many personal tasks and absolute security. ![]() ![]() ![]() Opera GX scored 523 out of 555 on HTML5test compatibility testing. Like the regular Opera browser, it scored 193 points on WebXPRT 3 speed testing. Once I got used to its Mountain Dew-like exterior, I had no issues using Opera GX as just a normal, modern web browser. You can turn the music off, or adjust the volume, if you want to work in quiet. It’s nifty, and without vocals, the music doesn't get in the way of your thoughts. As I worked on this review-quickly typing out notes and taking screenshots-the background music picked up the pace and grew more intense. As you browse, an ambient electronic score plays that dynamically changes based on what you’re doing, something video game soundtracks have done for a long time. ![]() Opera GX is also an audio experience, not just a visual one. Dark pages blend in much better with the rest of the browser’s color scheme, so I recommend making that switch. Opera GX gives you the option to automatically flip any compatible websites you visit to Dark mode by default. So, I found myself distracted by the constant technicolor icons surrounding the content. I like my web browsers to be invisible and let the web page itself take center stage. Opera GX’s visuals aren’t quite as ridiculous as some other gamer-centric software. You can swap between different color themes, such as Ultraviolet and Purple Haze, for a different look. Opera GX’s interface pulses with colorful outlines on dark backgrounds, like a future imagined in the 1980s. The first thing you’ll likely notice about Opera GX is the aesthetic, a look that says, “Yes, this is a browser for gamers.” From chairs to mice to PC cases, companies love to mark their products as gamer-friendly by slathering them in harsh, glowing neon colors. Launching the browser takes no time at all after downloading the 3.5MB installer. Like the normal Opera browser, Opera GX has an Android and iOS app. Opera GX runs on both Windows 10 and macOS. Best Hosted Endpoint Protection and Security Software. ![]() ![]()
![]() ![]() ![]() ![]() As One Piece is on its way to its grand conclusion, there are plenty of charming points to love from the different arcs, and it is hard to choose! However, I always remembered my 10-year-old self watching the Alabasta arc at that time, and ever since then I've always been mesmerized by the adventures that the Straw Hat Crew constantly encounters. Tsuzuki: Personally, Alabasta is my favorite arc. GR: With One Piece Odyssey revisiting these classic arcs, I have to ask: do you have a personal favorite One Piece arc? With new contents such as the One Piece FILM RED movie, and the anime episodes currently available on different platforms such as Netflix, we believe more people have got the chance to learn about One Piece a little bit more – and we also hope that even the newcomers can feel the same enjoyment through One Piece Odyssey. I've experienced that expectation firsthand, and I'm eager to take that challenge again through this project.įor One Piece Odyssey, we focused on creating a One Piece world that is enjoyable for everyone – in an RPG format, which is never an easy task as the game needs to resonate with long-time fans, along with those who just learned about the series. For me, I had the opportunity to adapt One Piece into a game on One Piece Pirate Warriors 4. Tsuzuki: Yes! There has always been pressure from fans all over the world on adapting the original works and anime into a game. Was this on the team's mind as they developed One Piece Odyssey? GR: Given the anniversary of the franchise, the popularity of One Piece Film: Red as well as the anime and manga generally, and the impending Netflix adaptation, it really feels like there's never been more pressure to get a video game adaptation right. "There has always been pressure from fans all over the world on adapting the original works and anime into a game." Our biggest goal is that players who are not that familiar with the manga and anime will be able to enjoy the game with ease, and will be encouraged to revisit the manga and anime to see (or relive) the adventures of the Straw Hat Crew! Tsuzuki: Of course there is! In anticipation of players who are new to One Piece, we have plenty of "Grand Logs" – which are a collection of videos where you can review events that the Straw Hat Crew experience in the manga and anime, in a way that is unique to this project. ![]() GR: What considerations, if any, were given to players that maybe aren't as familiar with One Piece lore as others? Is there any sort of recap or something like that for players that, for example, are only learning about Water Seven for the first time through One Piece Odyssey? We hope players can enjoy both sides of the axis and experience the story of bonds that were spun by memories, in One Piece Odyssey. These two axes are the key pillars that will lead players into one big story, which they will find through their adventure. Indeed, there were various proposals as to how we should compose the story, but in the end, we concluded that the Straw Hat Crew from 2 years later, will revisit some familiar settings – but they will also encounter what has changed since their last visit, and what remained the same after they left. Tsuzuki: The way we envisioned the World of Memories was this: What will the Straw Hat Crew, from 2 years later, do when they land again in a familiar setting from where they were? Therefore, after discussing with the Development team, we agreed to not change the plot drastically nor keep things too much as it was – to a point. GR: How different should we expect these memory recreations to be? Are we talking entirely new plots with unexpected twists and conclusions or simply new bits and pieces that weren't present in the original but don't impact the overall narrative really? ![]() ![]() ![]() ![]() This means that Freighters can get significantly higher maximum capacity than before using modules, and we’re increasing the volume of packaged capital ships (to 1.3 million m3) and unpackaged station containers (to 2 million m3) to compensate. For Jump Freighters, three T2 Expanders will increase cargo capacity by 1-2%. The base cargo capacity of Freighters is being decreased so that a set of three Tech Two Expanded Cargoholds adds 21-25% cargo above the previous maximum values. (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules (For Jump Freighters) Capacitor Power Relays ![]() (For certain armor tanking fits) Adaptive Nano Platings Hyperspatial Accelerators (warp speed modules) So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: These modules will not be available in Kronos. To help address the lack of interesting options for Jump Freighters, we are planning to introduce a set of jump fuel conservation modules in the Crius release in July. We expect that these will be popular modules for use on Freighters. These modules will increase warp speed by a flat addition of 0.2, 0.25 or 0.3 au/s each. In Kronos we are also adding a new set of low-slot warp speed enhancing modules that can be obtained through low-sec exploration. They will have very restrictive powergrid and cpu totals, and a special role bonus that allows the use of Reinforced Bulkhead modules. Keeping this path balanced requires a few extra tricks but we believe that it will provide a more interesting set of gameplay choices for freighter pilots to make on an everyday basis.Īll Freighters and Jump Freighters will receive 3 low slots, and not receive any rig slots. To deal with the first issue, we are making the significant change of providing the goal of customizability through low slots rather than rig slots. This is partially an issue with the lack of gameplay around JF use and their near complete safety when used optimally, but it also reflected a lack of good options. Due to the very unique situation of Jump Freighters, they did not receive very significant benefits from any rigs other than cargohold optimization. The relative lack of interesting choices for Jump Freighter pilots. As the only classes to have rig slots alone with no fitting slots, Freighters and Jump Freighters would have allowed customization towards a player’s most common use cases, but would still lack the very important ability to adjust fittings in response to changing needs and environments. The permanence of customizability that relies completely on rigs. The most significant issues raised in the thread are: The CSM has been a very significant help in this process. We originally approached this through rig slots, but a few valid concerns were raised in this thread and we’ve made some significant adjustments to the plan to address them. The biggest change in this rebalance is the addition of customizability to a class that has previously been entirely static. As we announced at the Fanfest keynote, we are rebalancing Freighters and Jump Freighters in the Kronos release. ![]() |
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